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The Mylantium Times

Game Rules
      Overview
      The Constitution
      Politics
      Economics
      Legislation
      Warfare
      Events
      Winning the Game       Sample Turn
The Republic
      Mylantium
      The Government
      Avalon
      Bicardia

Factions and Parties
      The Federalist Party
      The Whig Party
      Plutocrats
      Robber Barons
      Grangers
      Rednecks
      Snake Handlers
      Brass Hats
      Proles
      Bureaucrats

      Faction Overview
 
Date Move
1
10am ET: Improvement orders due.
10pm ET: Alignment orders due.
2
10pm ET: Primary election vote due.
3
10pm ET: General election vote due.
4

10pm ET: Legislation orders due.
11pm ET: Crisis! announced (if applicable)
6
10pm ET: Presidential Program orders due.
7
10pm ET: Chancellor's Program orders due; Speaker's Program orders due.
13
10pm ET: End of Legislative Round.
14
10pm ET: Presidential executive orders due.
16
10am ET: Improvement orders due.
10pm ET: Alignment orders due.
18
10pm ET: General election vote due.
19

10pm ET: Legislation orders due.
11pm ET: Crisis! announced (if applicable)
21
10pm ET: Presidential Program orders due.
22
10pm ET: Chancellor's Program orders due; Speaker's Program orders due.
28
10pm ET: End of Legislative Round.
29
10pm ET: Presidential executive orders due.

Key: Items in regular type indicate player actions; items in bold indicate GM actions


The Republic of Mylantium moves in real-time according to a pre-set calendar. Players are asked to be diligent in getting their votes and orders in to the GM. Players who anticipate an absence, or who believe that their votes and orders will not be effected by circumstances, are welcome (and encouraged) to submit votes and orders several days in advance of the stated deadlines. If a player wishes to cancel or change a vote or set of orders already submitted, simply send the GM an email with the changes.

Each Game Turn is spread out over 2 weeks. Election, Legislation and Business moves are the same in each two week period, except that votes for President are tallied only during the first two-week period in a month.

Players are encouraged to work in advance toward each deadline. For instance, Legislative proposals are due on the 4th and 19th of every month, but players should not wait until the 3rd and 18th (with the election results) before deciding on Legislation. Players should spend the Election period deciding which Legislation they intend to propose and be ready with it when the Legislative Round opens.

The table above shows the deadlines for orders for a complete month (two 2-week periods). If you have any questions, email the GM. The rest of the page describes what is required of each set of orders, along with the "Fail Safe" if no orders are received from the player.

NOTE: The times listed above are not absolute, in the following sense: The GM can guarantee that orders that arrive before the deadline will be acted upon; orders that arrive after the deadline might be respected if they arrive before the GM begins to make adjustments to the board. The GM will try to update the boards within an hour of the deadline to reflect the orders and votes.

Improvement Orders
Players inform the GM what (if anything) they are purchasing with their Treasury money.
Fail-safe: Nothing is purchased.

Alignment Order
Players inform the GM whether they align with the Federalist or Whig parties during the next turn.
Fail-safe: Players retain their earlier alignment.

Primary Election Vote
Players list in descending order their choices for their party's presidential candidate.

Example: The candidates for the Federalist Party are: George Ming-Kaiser (Faction: Plutocrat), Adlai Undershorts III (Robber Baron), Jason K. Rotweiller (Brass Hat) and John F. Brainpan (Redneck). Players would send in ballots similar to the following:

Plutocrats: Ming-Kaiser, Brainpan, Rotweiller, Undershorts
Robber Barons: Undershorts, Rotweiller, Ming-Kaiser, Brainpan
Brass Hats: Rotweiller, Ming-Kaiser, Undershorts, Brainpan
Redneck: Brainpan, Rotweiller, Ming-Kaiser, Undershorts

Click here for an example showing how these votes would be tallied by the GM in a Primary Election.
Fail-safe
: No vote is cast.

General Election Vote
Players inform the GM of their vote in that turn's election: Federalist or Whig. They also give the GM a "randomizer" number, between 1 and 9, inclusive. (Sample order: Whig, 8)

Fail-safe: No vote is cast.

Legislation Orders
Players write a piece of Legislation, using one of the templates on the Legislation webpage.
Fail-safe: A proclamation is proposed (GM's discretion on subject).

Presidential Program
The player that controls the Presidency tells the GM which of the proposed pieces of Legislation he specifies as "Bill #1" as per the Constitution.
Fail-safe: The Legislation proposed by the President is specified as "Bill #1." In case of a Crisis!, the President's Legislation is specified as "Bill #2."

Chancellor/Speaker Program
The player(s) that control the Chancellor and Speaker tell the GM which of the proposed pieces of Legislation are specified as "Bill #2" and "Bill #3" as per the Constitution. As part of these orders, the Speaker and Chancellor set the deadlines on when votes for each of the three Bills must be in to the GM. The deadlines cannot be set before 10pm ET on the 9th and 24th of the month, or later than 10pm on the 13th and 28th of the month.
Fail-safe: The Legislation proposed by the Chanceller and Speaker are specified as "Bill #2" and "Bill #3"; the latest possible deadline is set. In case of a Crisis!, the Speaker's Bill takes precedence.

Special: Filibuster Orders
Any Faction that controls one or more seats in the Senate has the right to "filibuster" Bill #2. To do so he emails the GM announcing the filibuster. If by the time of the deadline set by the Chancellor he has not emailed the GM lifting it, then the deadline is automatically reset to 10pm on the 13th/28th of the month. If the filibuster is still in effect at that point, Bill #2 is automatically defeated.

Legislative Vote
For each Bill, the player emails the GM whether:

    1. He votes in favor or against its passage;
    2. Whether, in the event the President vetoes it, he votes to override or sustain a veto; and
    3. If they control the President, whether they veto the Bill.

Fail-safe: No vote (for passage or override) is delivered by the Faction and no veto is made.

Presidential Executive Orders
Based upon the Legislative Orders, the GM will update the budget and inform the President whether the government is in surplus or deficit. Whatever the situation, the President must inform the GM how the surplus/deficit is to be handled in line with the Economics rules.

The President also informs the GM of what (if any) changes are made to military units.

Fail-safe: The GM automatically administers spending cuts at his discretion. In addition to any other penalties this produces, the Approval Rating falls 30 points and Fervor rises by 3 points.