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| Home Site Map About the Game Calendar The Mylantium Times Game Rules Overview The Constitution Politics Economics Legislation Warfare Events Winning the Game Sample Turn The Republic Mylantium The Government Avalon Bicardia Factions and Parties The Federalist Party The Whig Party Plutocrats Robber Barons Grangers Rednecks Snake Handlers Brass Hats Proles Bureaucrats Faction Overview |
About the Game Basic Concepts The federal government has three branches: a bicameral Congress (made up of a Senate and a Chamber of Deputies) which proposes, debates, and enacts legislation; a Presidency, which controls the military and administers the republic's finances; and a Supreme Court, which interprets and adjudicates the rules. Factions vie for direct control of each of the branches. Legislation alters each Faction's strengths (either directly or indirectly) by augmenting or diminishing their treasuries or by changing the number of cities, ports, etc., in each Territory. The President's financial and military decisions can bestow upon Factions temporary or lasting advantages. And in case of a dispute about the meaning of a piece of legislation, the Supreme Court can resolve that dispute to the advantage or detriment of one or more Factions. Each Game Turn is divided into three Rounds: an Election Round, when the players elect and then organize control of the government for that turn; a Legislation Round, when the players pass Legislation and govern the Republic; and a Business Round, when players collect and spend any revenues they receive. Each game turn plays out over a 14-day period (see the Calendar). Most of these moves are made by delivering orders (such as votes) to the GM. Winning: Players collect Victory Points based upon their performance in the various Rounds. It is also possible to overthrow the government in a Revolution if certain conditions are met. Any player who succeeds in a Revolution is the automatic winner; otherwise, the player with the most points at the end of 12 turns wins. The Navigation Bars Game Theory |